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Creativity

Gamification: Skills and Competence Factory

GAMIFICATION: THE GAME EXPERIENCE 2 ( The game framework)

Gamification is all about making peoples experience more rewarding and appealing. As a gamification designer, your goal is not to turn activities into games but rather, to make activities as rewarding as games. To achieve this, you have to think not as a game player, but as a game designer. Being a game designer means …

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WELCOME TO HOGWARTS: GAMIFYING THE LEARNING EXPERIENCE FOR BETTER RESULTS

What if I told you that learning could be fun? Yeah, fun. Although learning, and especially formalized learning, is often quasi-serious, the search for methods and approaches to increase engagement and participation among learners has been on for a long time now. For younger learners, rhythm, songs, role-playing, and stories have often been used with …

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GAMIFICATION: THE GAME EXPERIENCE 1 (Games and Reality)

How do games, especially electronic games become so powerful that we now seek to adopttheir features into more serious activities? A good place to start is to have someunderstanding of what games are. Most definitions of games will include the word ‘fun’.Games are basically self-contained activities engaged in for the fun of it. Most games …

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CREATING WEALTH USING PRIMARY CAPITAL: THE UNTAPPED WEALTH OF IMAGINATION

You may be missing out on the number one revenue spinner in our world today and that of tomorrow: Creativity. Creativity as a goldmine is largely under-tapped and under-exploited by many as evidenced by the number of poor people in our world today. For every poor individual you see, there is a very low and …

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PERFORMANCE INTELLIGENCE: HOW TO DESIGN STRESS FOR OPTIMUM PERFORMANCE.

Change and uncertainties can be brutal to our life and work. Mainly because it affects greatly the pendulum of our Psychological states.  Alasdair Antony Kenneth White is a British management theorist best known for his work on performance management from a behavioral perspective. He describes a Psychological state as 3 different zones of experience. These are The Comfort …

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